Although the graphics in Kingdoms are more detailed than those of its science fiction-themed precedent, the jagged-edged polygonal graphic style was far better suited to the rough-hewn metallic shapes of Total Annihilation than the more organic style of Kingdoms' designs. You can begin to see what's wrong with it right from the start. And while Kingdoms does include four different playable factions and a much more interesting story than Total Annihilation did, Cavedog's second game suffers from a long list of problems that collectively prevent it either from exceeding its ancestor or from rejuvenating a tired genre. A year and a half later, Cavedog is trying to follow suit with Total Annihilation: Kingdoms, a fantasy real-time strategy game that is an apparent effort to reclaim the interest of Total Annihilation fans. It isn't often that an upstart game company breaks through with a major hit, but when Cavedog released Total Annihilation in late 1997, that's what happened.
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